The
book I published late last year could most certainly never have been produced twenty years ago, when there was little if any support, let alone tolerance, for the value of human narrative in the context of graphic design. Yet to look at
this poster — published in 1915 by the Boston Committee on Public Safety, following the sinking of the Lusitania — is to wonder how it was ever possible to imagine design in the absence of such fundamentally personal stories. The image was based on a widely circulated news account from Ireland about the tragedy, which claimed the lives of more than one hundred Americans. “On the Cunard Wharf lies a mother with a three-month-old child clasped tightly in her arms. Her face wears a half smile. Her baby’s head rests against her breast. No one has tried to separate them.”
No one has tried to separate them, indeed: nor did the artist, Fred Spear, attempt to separate image from sentiment, news from art, form from content. It remains even now a chilling and unforgettable picture — a mother and her child, swept into sudden death — which, in conjunction with the single word, creates a message of ferociously simple impact.
Some years ago, I asked my students if graphic design ever made them cry. Particularly with regard to graphic design that lived online — where the cacaphony of competing messages makes a single, immersive experience unlikely — was such a thing even remotely possible?
And why, they countered, was this a goal?
The goal, I explained, was to join the manufactured thing — graphic design as an external representation of something else — to the world of the living. The goal was to connect, to enlighten, to more deeply understand, and how can you act if you can’t remember? You remember when you feel something, like I felt terror as a child in a world of public health posters. But as much as I was haunted by them, I was mesmerized by their beauty, their theatricality, their