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26 Mar 2008





Design Cinema 2008 in ‘Design-en-scène’

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CALL FOR ENTRIES


Deadline: 30 March 2008

The moving image has become a powerful medium for the representation of designed worlds and revolutionized the abstraction of that which is designed. While designers have become more open to the interests of cinema, cinema is expansively engaged with issues of design.

This third meeting of the series Design and Cinema is organized with the intention of bringing together scholars and practitioners for theorizing and rhetorizing the interpretation and production of those environments assumed to exist as real, hyper-real and/or virtual, embracing all hybrid forms.

We believe that this theme will uncover those other far-reaching issues related to the realized and potential mise-en-scène designed. The real covers issues of designing of objects and environments, and the experience of the designed, as in the staging of the setting including both the actors and the scenery.

Since what we understand from the hyper-real is an illusion whose effects are more real than the reality itself, the socio-political character of this phenomenon is expected to unravel itself in discussions dealing with the forces involved in the manipulation of reality and the blurring of the real for those who experience it in their daily lives.

The virtual understood as a parallel universe, the technology and know-how employed in its implementation, and all hybrid forms of existing parallel in the world of the real and the virtual are expected to be the focus of discussions here.

Ideas, speculative propositions, media, practices, products, that fall under the issues presented here are welcome. Buildings, environments, products, film, television, computers, costume, games, sound, all are expected to act as agents of discussion.

Key issues include, but are not limited to the following areas of interest:

2D, 3D, 4D, Animation, Advertisement, Artificial Intelligence, Artwork-based entertainment, Audiovisual media, Atmosphere creating, Character design, Cinematic design, Comedy, Comics, Commercials, Computer games, Computer generated, Costume, Digital media, Digital Sculpture, Disneyification, Entertainment industry, Fiction, Film Analysis, Game industry, Game Culture, Gender, Sexuality and Popular Culture, Graphic Storytelling, Holography, Home theatre, Horror, Interactive game tools, Interactive installations, Interactive media, Make-up, Matte painting, Media Convergence, Motion Capture, Multi-dimensional environments, Narrative media, New media, Parallel universes, Personal immersive environment, Physical Spaces, Portable multi-media, Post-production, Props, Robotics, Science Fiction, Screening, Sets, Simulacra and simulation, Special effects, Society of the spectacle, Sound, Stage design, Storytelling, Supernatural Theatre buildings, Theories of Media, TV broadcasts, TV characters, World making, Virtual spaces

We seek to bring to the front through this conference one of the ongoing discussions: representation and realization of the designed setting with reference to theory, tools, and practices.

Important dates:
30 March 2008 Submission of abstracts (750 words)
30 April 2008 Notification of accepted abstracts
30 June 2008 Submission of full papers
30 July 2008 Notification of accepted papers
30 October 2008 Deadline for registration
19-22 November 2008 Conference

Submitted abstracts and papers will be reviewed by an international scientific committee. Keynote speakers will be announced following their confirmation, although positive contacts have been established.

Electronic submission of papers is required in .doc format. Abstracts of 750 words, with brief resume should be submitted to submission@designcinema2008.org. Please visit the conference website for submission guidelines. Abstracts will be published as a hard copy, and the full papers in CD format.

For additional information about the Design Cinema Conference Series, you can either check the conference website (http://www.designcinema2008.org) or the published book 'Design and Cinema: form follows film' by Cambridge Scholars Press, UK.


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